My intent of this project was simply to construct this bay to the highest level of detail and precision I could. For this particular rendering, i chose to illustrate the scene as a night render. I wanted to highlight the reflective quality of the glass, and by making a night scene, you are able to see the back wall in the reflection of the glass, which in my opinion helps give a better sense of the space. By rendering with wire frame on the outskirts, i wanted to suggest to the viewer that the context of the window bay, is continuous, after all this is part of the linear gallery. I didnt want to detract from the original bay i made, so by abstracting the space into wire frame, the general character of the context is expressed, without the need of immense detail.
Thursday, October 27, 2011
Tuesday, October 11, 2011
Project 6
For this layout, I wanted to focus primarily on a view I discovered inside of my model. In this particular portion of the project, i wanted to explore more of the analytical aspect of my model, and explore more rendering techniques with line weight and renderings. The result is the image above, and my intensions were to show both an experiential view inside the model, as well as a view that allows the viewer to get a sense of what the whole model actually is.
Tuesday, October 4, 2011
Project 5
For my composition, i focused primarily on extruding my pattern from one another and highlighting it. When i first created this pattern, I was most interested in the way that the pattern overlapped with itself, and the triangular shape that the characters created. By making the central shape extruded through my whole 3d model, and by making it reflective, i wanted to emphasize the fact that it was created by the characters reflected in the surface. Finally, by highlighting blue portion of the model in wire frame, i wanted to emphasize my method of extruding the pattern at different scales through itself. I ended the composition by placing the image over the original pattern as a backround to show what the model was derived from.
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